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Jaden has connected.
Adam has connected.
Brian:
|
alright, that's two out of two.
|
Brian:
|
Just a moment and I should be ready.
Do you guys have a memory of where we left off?
|
Jaden:
|
Best I can remember we were leaving
the castle
|
Adam:
|
Emita whispered in my ear
|
Jaden:
|
Ah yes, that was it
|
Brian:
|
Cool, then that means you guys
remember things to a good level of detail.
|
Brian:
|
I assume nobody does anything unusuall
before heading out onto the open road
|
Jaden:
|
I'd ask if I could get a weapon or
something
|
Brian:
|
They ask what kind of weapon you want
|
Brian:
|
You have it. They even throw in some
arrows.
|
Brian:
|
Yes. Also, everybody has a horse at
this point, as well as a pack with rations for 4 days, and 10 gp
to buy more supplies as needed. It's over a week before you manage
to arrive at Glenswood
|
Jaden:
|
Do you care about arrow counts, or is
that irrelevant?
|
Adam:
|
can I have sold the gear I picked up?
|
Brian:
|
In order, it won't count unless you
start to burn a ton, and did you write down what you picked up?
|
Adam:
|
3 Battle Axes 9 pts Chain Mai
|
Brian:
|
Both are in poor condition, and the
axes sell for 3gp each, whereas the chain is some 4gp per point
|
Brian:
|
Any other stuff y'all're up to?
|
Adam:
|
spending my gold...
|
Adam is disconnected.
Jaden:
|
Since I'd rather pay attention to how
many arrows I use than not and start to use too many
|
Jaden:
|
Other than that, I suppose I'll just
be focusing on riding my horse, as I'm not good at it, and trying
to study the arrows in hopes of bottomless pocketing some later on
|
Jaden:
|
If that doesn't work, I always have
whittling to fall back on
|
Brian:
|
If you whittle wood into a goose
feather you should get a new career
|
Jaden:
|
Ah, but you see, that's what trapping
and tracking skills are for
|
Jaden:
|
Mm, I had a question about experience
as well, did I get anything from the previous sessions, I believe
you mentioned something once, but I forgot to mark it down
|
Adam has connected.
Brian:
|
alright, what you buyin boy?
|
Adam2 has connected.
Brian:
|
alright, what you buyin boy?
|
Adam2:
|
is there any disadvantage to wearing
two partial sets of armor?
|
Adam is disconnected.
Brian:
|
but it can't add up to wearing more
than 100% of a suit, obviously
|
Adam2 is disconnected.
Jaden:
|
And there he goes again
|
Brian:
|
this might be a rough day
|
Jaden:
|
Cerim has had trouble sleeping the
past few nights and is dozing on and off during the day
|
Jaden:
|
While we're travelling
|
Brian:
|
mid conversation though?
|
Jaden:
|
He's had a lot of trouble sleeping
|
Brian:
|
I should just do everything in solos,
and patch events together.
|
Adam has connected.
Jaden:
|
I mean, I don't mind
|
Adam:
|
okay, I think I fixed it
|
Adam:
|
now where's my toekn?
|
Adam:
|
2 points of plate, I will buy
|
Brian:
|
Alright, any other pre-roadtrip antics?
|
Jaden:
|
No I think I'm good on antics for now
|
Adam:
|
wait, can I trade in my points of
banded for a discount?
|
Brian:
|
your banded points are worth half price
|
Brian:
|
the guard keeps them in good condition
|
Adam:
|
so plate is 20-6=14gp
|
Brian:
|
that said, to wear the two points of
plate, you need to take off two points of banded to fit it...
|
Brian:
|
but you do get a point of speed back
from that
|
Brian:
|
I don't understand what that 55/14
is...
|
Adam is disconnected.
Adam2 has connected.
Adam2:
|
wait, plate mail is 2 more points than
banded
|
Adam2:
|
how do I factor in the AC bonus?
|
Brian:
|
So 100% of a suit of plate is 8
points, 100% of a suit of banded (which you have now) is 6 points.
2 points of plate would be 25% of your body, so you would need to
take 25% of your banded off.
|
Brian:
|
that ends up rounding up to 2 points
of banded for two points of plate. Which does save you a point of
speed, but doesn't help with WAC
|
Adam2:
|
What about 3 points of plate?
|
Adam2:
|
I might have the cash for that
|
* Brian rolls: 3/8 => 3 / 8 = 0.375
* Brian rolls: 2/6 => 2 / 6 = 0.3333333333333333333333333333333333
Brian:
|
you would still just need to take off
three points of banded. You could trade 3 banded for 4 plate though
|
Adam2:
|
that would be 80-18gp
|
* Adam2 rolls: 80-18 => 80 - 18 = 62
* Adam2 rolls: 62-55 => 62 - 55 = 7
Adam2:
|
need 7 more gp for that
|
Jaden:
|
I'd give you the 7 extra if you asked
me
|
Jaden:
|
Or if I were standing around and saw
the exchange
|
Brian:
|
Do you make a show of being poor in
front of Artyom long enough that he gets the hint?
|
Adam2:
|
No, I'd do it in front of Ephnyr
|
Adam2:
|
He'd love to be my sugar daddy
|
Adam2:
|
He's the one who probably took me to
the smith, after all.
|
|
Sir Ephnyr:
|
See, if you were my squire we would
have you fitted in proper elven full plate the moment you proved
yourself worthy with a sword...
|
|
Sir Ephnyr:
|
But here, *turns to smith and throws
down 7gp*. I'll cover the rest.
|
|
Cerim Potter:
|
That's very generous of you, Sir
Ephnyr.
|
|
Cerim Potter:
|
*grits teeth*
|
|
Sir Ephnyr:
|
You owe me.
|
|
Cerim Potter:
|
gods...
|
Brian:
|
he grins, and talks to the smith's
apprentice about the damage his own armor has taken
|
Brian:
|
alright, any OTHER other antics?
|
Jaden:
|
If we're on the road Artyom would
consider asking "Are we there yet?" a few times, but keep it to
himself
|
Jaden:
|
Other than that no antics
|
Brian:
|
Well Ephnyr actually talks to you the
day after you leave, while still on the ride.
|
|
Sir Ephnyr:
|
Riding a horse isn't that tricky you
know.
|
|
Sir Ephnyr:
|
The more you relax in the saddle, the
harder it is to fall out
|
|
Artyom Cooper:
|
I'll take your advice
|
|
Artyom Cooper:
|
Because it's been terribly
uncomfortable so far
|
|
Sir Ephnyr:
|
Alright, you do want to keep the crown
jewels a little loose from the steed. That's no good for you
either.
|
Jaden:
|
I tentatively relax into the saddle,
then tense up again as I start to feel the swaying of the horse
|
|
Artyom Cooper:
|
I'll ease into it
|
|
Sir Ephnyr:
|
Not a knight I can tell.
|
|
Sir Ephnyr:
|
If it doesn't get me too wrapped up in
politics, can I ask where you're from?
|
|
Artyom Cooper:
|
Tinsboro
|
|
Sir Ephnyr:
|
And what did you do there?
|
|
Artyom Cooper:
|
I made barrels
|
Adam2 is disconnected.
|
Artyom Cooper:
|
And butter churns, and other things of
the sort
|
|
Artyom Cooper:
|
I'm a cooper
|
|
Sir Vilrays:
|
How did you know you gained the favor
of our lord?
|
|
Artyom Cooper:
|
Hm? The favor of who?
|
Jaden:
|
I'm still mostly focusing on trying to
ride the horse
|
|
Sir Vilrays:
|
Correlon Lorathien. You were sent to
us straight from the high priestess, so you must be very blessed...
|
|
Artyom Cooper:
|
Oh, I'm a rather skilled scout
|
|
Artyom Cooper:
|
And a half decent shot with a bow
|
|
Sir Vilrays:
|
Is Tinsboro in the south?
|
|
Artyom Cooper:
|
South of the capital, yes
|
Brian:
|
Sir Ephnyr apparently finds that quite
funny.
|
|
Sir Ephnyr:
|
I had assumed that the Order would
have known more about the wonder boy that I did, to be honest.
|
|
Sir Vilrays:
|
Our order works on trust, rather than
information. It keeps us all safer.
|
|
Sir Ephnyr:
|
Well I hope you serve us well, Artyom
of Tinsboro. I have no idea what information my man-at-arms will
have for us there.
|
Adam has connected.
|
Artyom Cooper:
|
I'll try my best
|
Brian:
|
Ok, anything else before we get to
Glenswood?
|
Jaden:
|
Other than being bad at riding horses
|
Brian:
|
alright, so you arrive in town.
|
|
Sir Ephnyr:
|
Alright, time to hunt for my man. I
know the inn he was staying at before, so I suggest we start there.
|
|
Artyom Cooper:
|
What does he look like?
|
|
Artyom Cooper:
|
I can keep an eye out as we walk along
the streets, it's still a chance we may run into him just walking
along
|
|
Sir Ephnyr:
|
Blonde human, kind of on the shorter
side, but strong.
|
|
Cerim Potter:
|
What kind of town is Glenswood?
|
|
Sir Ephnyr:
|
Dressed like a commoner, but had a
greatsword. That was unusual.
|
|
Sir Ephnyr:
|
What do you mean?
|
|
Cerim Potter:
|
What sort of industry is here? Racial
makeup?
|
|
Artyom Cooper:
|
Prosperity might be a good thing to
throw in
|
|
Sir Ephnyr:
|
Umm, I don't really know. Were you
briefed Artyom?
|
|
Sir Ephnyr:
|
I only spent a day here.
|
|
Artyom Cooper:
|
I was not
|
|
Cerim Potter:
|
A blind op. This should be fun.
|
|
Sir Vilrays:
|
Our mission is to gather information.
|
|
Knight of the Order of Blood 2:
|
And our lord is never blind.
|
|
Artyom Cooper:
|
I think he meant
|
|
Artyom Cooper:
|
Oh nevermind
|
|
Sir Ephnyr:
|
Well, I can ask for Garen on my own
while you get a lay of the land, if you would like.
|
|
Artyom Cooper:
|
I do happen to have the need to
stretch my legs
|
|
Artyom Cooper:
|
I think that would be a great idea
|
|
Sir Vilrays:
|
I would like to stay with you, sir
Ephnyr. You never know what danger we might come across...
|
|
Sir Ephnyr:
|
As you wish
|
Brian:
|
He leads his horse off from the main
group, and that knight follows.
|
Cerim Potter: (( Who's in charge now? ))
Brian:
|
you guys never stopped and organized a
chain of command
|
Cerim Potter: (( are the faceless mooks knights?
))
Brian:
|
Order of Blood knights
|
Cerim Potter: (( Knights outrank me. ))
Jaden:
|
Artyom just dismounts and starts
striding towards the city
|
|
Artyom Cooper:
|
Can you take care of my horse for me?
Thanks
|
Jaden:
|
He waves casually without looking back
|
|
Knight of the Order of Blood 2:
|
You got it.
|
Cerim Potter: (( I'll trot alongside him ))
|
Artyom Cooper:
|
You know there's a point for me going
into the city alone
|
|
Knight of the Order of Blood 2:
|
*to the others* Let's find a stable
then visit the temple.
|
|
Cerim Potter:
|
I'm not a mind reader.
|
|
Artyom Cooper:
|
I look like a commoner, because I am
one, so I won't attract attention
|
|
Artyom Cooper:
|
Now someone in armor such as yours
comes in, riding a horse
|
|
Cerim Potter:
|
I understand.
|
|
Artyom Cooper:
|
That's sure to turn some eyes
|
|
Knight of the Order of Blood 2:
|
*not hearing you guys* Let's all meet
up at the temple of Correlon Lorethian, you hear!?!?
|
|
Cerim Potter:
|
*back to them* Wait for me!
|
Jaden:
|
Artyom gives him a thumbs up from the
distance
|
Brian:
|
alright, which side of the party split
do we handle first?
|
* Adam rolls: 1d100 => 20
* Jaden rolls: 1d100 => 99
Cerim Potter: (( his ))
Brian:
|
I'll tell you now that unless Cerim
wants to do something very strange, Artyom's is more interesting,
and the only one that might involve secret info.
|
Brian:
|
Ehh, screw it, Cerim will find out
soon enough
|
Brian:
|
As you come into town, you notice the
streets nearly empty.
|
Brian:
|
Only a few folks walk around, and they
seem more quiet than you would expect
|
Jaden:
|
I look up at the sun, trying to figure
out what time it is
|
Brian:
|
It's late morning.
|
Jaden:
|
Not directly at the sun, mind you
|
Jaden:
|
I'm going to stop the first person I
see that doesn't seem too agitated and try to ask them what's
going on
|
|
elf noble 14:
|
You haven't seen?
|
|
Artyom Cooper:
|
I haven't
|
|
Artyom Cooper:
|
What's happening?
|
|
elf noble 14:
|
The moon of our lord shone blood red a
few nights ago, and cast her beam directly on the church of Nerul.
|
|
elf noble 14:
|
Then someone saw a shadow come into
town and fly right through the walls to get in.
|
|
elf noble 14:
|
There's been an angry mob trapping in
the congregation ever since.
|
|
Artyom Cooper:
|
I see, that's very worrying indeed
|
|
elf noble 14:
|
You don't think Corellon Lorethian is
really angry, do you?
|
|
Artyom Cooper:
|
I do not
|
|
Artyom Cooper:
|
Where is his temple in this town? I
wish to speak to some of the people there
|
|
elf noble 14:
|
I'll take you
|
|
Artyom Cooper:
|
Please, show the way
|
Brian:
|
the temple door is closed, and nobody
responds when your new friend knocks.
|
|
Artyom Cooper:
|
Is there anything more you might know
that's happened in this town recently?
|
|
Artyom Cooper:
|
Anything strange or out of place?
|
|
elf noble 14:
|
Please tell me you heard about the
dead rising...
|
|
Artyom Cooper:
|
I have. That is a great trouble
indeed, however, surely it isn't so close to this town, is it?
|
|
elf noble 14:
|
There was a pair of men who claimed it
happened in Ensiph.
|
|
elf noble 14:
|
And that a hand grabbed a boy when he
was in the graveyard.
|
|
elf noble 14:
|
I still don't belive it though...
|
|
Artyom Cooper:
|
I'm not sure if I can believe it
myself, but with such strange times...
|
|
Artyom Cooper:
|
Do you know where these two men are
now?
|
|
elf noble 14:
|
I have no idea.
|
|
elf noble 14:
|
I've been trying to stay away from
this uglyness.
|
|
Artyom Cooper:
|
I can imagine you would be
|
|
Artyom Cooper:
|
Anyway, you've done me a great
service, take a gold for your trouble
|
|
elf noble 14:
|
*chuckles* Buddy, you look like you
could use it more than me.
|
|
elf noble 14:
|
If you're gonna go confront the angry
mob though, I'm happy to hold on to your gold for when you get
mugged.
|
|
Artyom Cooper:
|
That may well be, but I sill think it
was worth something to me, so please, take it. I'll take my
chances with the mob though
|
Brian:
|
He rolls his eyes and takes your coin
|
Jaden:
|
I'm going to remember this location
and wander off to wherever there seems to be a drinking
establishment, namely an inn or tavern
|
* Jaden rolls: 1d3 => 1
Brian:
|
You find a lodge that seems mostly
occupied by hunters. It's amost deserted
|
Jaden:
|
I'm going to go ask the bartender for
a drink and information about the town, and about how much that'd
all cost
|
|
Shaggy bartender:
|
Look, it kind of late for a chat.
|
|
Shaggy bartender:
|
It's 5 copper or two pinches of salt
for an ale.
|
|
Artyom Cooper:
|
In that case could you at least point
me towards someone who might have such information?
|
|
Shaggy bartender:
|
They always like to chat at the Boar's
Bastard...
|
|
Artyom Cooper:
|
Thanks
|
Jaden:
|
With that, I slide out of the door to
go search for the Boar's Bastard
|
Brian:
|
it takes you a while, but you get
there. This place, however, only has a single customer inside.
|
|
Artyom Cooper:
|
Hello, do you know anything about
what's going on in the town recently?
|
|
Villager:
|
Not from here?
|
|
Artyom Cooper:
|
No, just got here and I've heard some
worrying things
|
|
Artyom Cooper:
|
I figured I should try to find out more
|
|
Villager:
|
The church has been doing some crazy
shit and the temple wants to kick them out.
|
|
Villager:
|
They've been laying the damn church
under seige for some reason.
|
Jaden:
|
I see, so that's what the mob's about
|
|
Villager:
|
What brings you to town, stranger?
|
|
Artyom Cooper:
|
I'm here to conduct some business
|
|
Artyom Cooper:
|
Luckily I found a group to travel with
to make my way here
|
|
Artyom Cooper:
|
What reason does the temple have to
attempt to drive out the church?
|
|
Artyom Cooper:
|
I've heard of the strange lights from
the moon and the shadow from someone else
|
|
Artyom Cooper:
|
Is there anything more?
|
|
Villager:
|
Well, you know that the churches don't
get along too well.
|
|
Villager:
|
And Correllon Lorethien obviously is
concerned for the safety of the village.
|
|
Artyom Cooper:
|
Concerned for the safety of the
village how? Because of the recent reports of living dead?
|
|
Villager:
|
Yes.
|
|
Artyom Cooper:
|
So that's how it is
|
Brian:
|
You sense that he's hiding something
|
|
Artyom Cooper:
|
There's nothing more?
|
Jaden:
|
Artyom takes the moment to look him
directly in the eye as he asks this
|
|
Villager:
|
No, of course not.
|
|
Villager:
|
I'm not one of those crazy Torgists or
Nerulite extremists.
|
|
Villager:
|
Do you see me down in that mob?
|
|
Artyom Cooper:
|
No of course not, that's why I'm
talking to you
|
|
Artyom Cooper:
|
You seem to be one of the few who's
actually keeping themselves together around this time
|
|
Villager:
|
Thanks
|
|
Artyom Cooper:
|
Is there really nothing else you can
tell me?
|
|
Artyom Cooper:
|
I really thought it couldn't be as
simple as you described it
|
|
Villager:
|
I don't know nothing more, I swear.
|
|
Artyom Cooper:
|
Then is there anything else you know
about the two sides in general?
|
|
Artyom Cooper:
|
I know the churches are usually at
each other's throats, however I didn't think they'd go this far
|
|
Artyom Cooper:
|
Something must have riled them up more
than usual
|
|
Villager:
|
Well, that's what red moons and tales
of the living dead will do.
|
|
Villager:
|
People have been stirring up trouble
all over the place. There's even stories of shadows of evil and
hunters dissapearing.
|
|
Artyom Cooper:
|
Do you think these could be more than
stories?
|
|
Villager:
|
I...I don't know. What do you think?
|
|
Artyom Cooper:
|
I'm not sure, it seems impossible
|
|
Artyom Cooper:
|
However, we live in strange times
|
|
Villager:
|
Not as strange as before the king came.
|
|
Villager:
|
I was barely old enough to remember
the Goblin wars, but damn were they freaky.
|
|
Artyom Cooper:
|
Is there anything happening now that
was similar to what happened during those wars?
|
|
Villager:
|
Not at all.
|
|
Villager:
|
Nobody is turning into big green
monsters
|
|
Artyom Cooper:
|
I'd say people rising from the dead is
about as freaky as big green monsters
|
|
Villager:
|
We've never seen it happen, you know.
|
|
Artyom Cooper:
|
Ah, but I've never seen anyone turn
into a big green monster
|
* Adam rolls: 1d20+2-4 => 7 + 2 - 4 = 5
* Brian rolls: 1d20+1 => 4 + 1 = 5
* Brian rolls: 1d20 => 13
* Adam rolls: 1d20 => 4
|
Villager:
|
But there was proof of that... no,
you're right.
|
|
Villager:
|
I'm no priest, this isn't my place to
decide
|
|
Artyom Cooper:
|
Well, since you've told me all you
can, I'll be going now
|
|
Artyom Cooper:
|
Still wish I could find out more though
|
Jaden:
|
I slowly exit, not too slowly as to be
suspicious, but slowly enough to give him time to say something if
he wishes
|
Brian:
|
You have never seen a man so focused
on a nearly-cold pork pot pie in your life
|
Jaden:
|
With that, I head back to the place
with all the hunters
|
Brian:
|
There were like two guys in there
before, and now there's literally nobody but the shaggy bartender
|
|
Artyom Cooper:
|
Have any of your usual patrons gone
missing?
|
|
Shaggy bartender:
|
Who wants to know?
|
|
Artyom Cooper:
|
Someone who hunts himself and is
concerned of any possible dangers in the woods
|
|
Shaggy bartender:
|
You don't look tough enough to be a
hunter...
|
|
Artyom Cooper:
|
I've got the bow, don't I?
|
|
Artyom Cooper:
|
And to be fair, I tend to set traps
more than hunt, but both require a long time spent in the woods
|
|
Shaggy bartender:
|
Yeah, we lost two in a hunting trip. I
don't know what happened to them though, if that's what your after.
|
|
Artyom Cooper:
|
That's a shame, do you know if there's
anyone who I can ask who would know?
|
|
Shaggy bartender:
|
No, I don't
|
|
Shaggy bartender:
|
Now if you don't mind, I need to close
up shop.
|
|
Artyom Cooper:
|
Okay, I'll be going then
|
|
Artyom Cooper:
|
Have a good day
|
Brian:
|
he doesn't even grunt
|
Jaden:
|
With that, I'm going to go and meet up
with Cerim and the others
|
Brian:
|
nobody at the temple.
|
|
Artyom Cooper:
|
Huh
|
Jaden:
|
In that case I'll knock
|
Jaden:
|
Shake the door a bit
|
Jaden:
|
If the knock doesnt work
|
Brian:
|
it opens, and a man clearly marked as
a preist stands before you.
|
Brian:
|
He just stares at you, as though you
are about to tell him the meaning of life.
|
|
Artyom Cooper:
|
May I come in?
|
|
Father Austliem:
|
Come
|
|
Artyom Cooper:
|
I wanted to ask you about the church
with the mob around it
|
|
Artyom Cooper:
|
Is it true that the moon shone blood
red upon it a few nights ago?
|
|
Father Austliem:
|
It is. I've been praying on what to do
about it for two days.
|
|
Artyom Cooper:
|
I see
|
|
Artyom Cooper:
|
Then are the other rumors true as well?
|
|
Artyom Cooper:
|
The living dead, the shadows?
|
|
Father Austliem:
|
Our lord has told me so. And he has
told me it is time to act.
|
|
Artyom Cooper:
|
And you believe the church of Nerul is
responsible?
|
|
Father Austliem:
|
Our lord has told me so.
|
|
Artyom Cooper:
|
So, that's why the mob is surrounding
them, thank you
|
|
Artyom Cooper:
|
There should be some others arriving
soon, if they haven't already been here
|
|
Artyom Cooper:
|
Have you seen a couple of knights?
|
|
Father Austliem:
|
Not since before I locked myself away.
|
|
Father Austliem:
|
But enough talking. I must go to the
church and do the lord's work.
|
|
Artyom Cooper:
|
Do what you must then
|
Jaden:
|
I'm assuming he locks up the temple
while he's gone?
|
Jaden:
|
I'm going to take a look around
|
Brian:
|
alright then, I'm going to pause your
side here.
|
Brian:
|
you can spectate, or I can trust you
not to meta
|
Cerim Potter: (( ready and waiting ))
Jaden:
|
I'm going to go do something else, I
can always scroll through, but I'm good enough at not writing down
information I haven't found myself
|
Jaden:
|
I'll check every once in a while to
see what's going on, but other than that I'll probably just be
typing what information I've uncovered so far
|
Brian:
|
so on to Cerim's story...
|
|
Knight of the Order of Blood 2:
|
Open this door or we will break it
down!
|
|
Cerim Potter:
|
Did you tell them who you are?
|
Brian:
|
After a few more pounds, there is no
response.
|
|
Knight of the Order of Blood 2:
|
Yes.
|
|
Knight of the Order of Blood 3:
|
They might not have heard you.
|
|
Knight of the Order of Blood 2:
|
Open this door in the name of the
order of blood!
|
|
Cerim Potter:
|
Looks like it's not working
|
|
Knight of the Order of Blood 2:
|
Who's got a ram?
|
Brian:
|
a few peasants present heavy objects,
and soon a metal pole that they had for some reason is selected.
|
|
Cerim Potter:
|
An axe might also do well.
|
|
Knight of the Order of Blood 2:
|
*thinks for a second* Who's got an axe?
|
Brian:
|
As it turns out, many citizens of
Glennswood carry axes.
|
|
Cerim Potter:
|
That should make things easier.
|
Brian:
|
the knight offers you the first axe
passed to him.
|
Brian:
|
and politely offers you the privilaged
spot at hacking the door down while he gets started from a side
angle
|
Cerim Potter: (( I do my best to break down this
blasphemous door. ))
* Adam rolls: 1d20+2 => 11 + 2 = 13
Brian:
|
alright, roll a couple more times
|
* Adam rolls: 1d20+2 => 15 + 2 = 17
* Adam rolls: 1d20+2 => 6 + 2 = 8
Brian:
|
alright, the door starts to splinter,
and behind it you see a dense mob of worshippers trying to keep
the door shut
|
Brian:
|
you also hear a cry from behind you.
|
|
shadow beast:
|
DEFILER!!!!
|
Brian:
|
all combatants start at init 5 base
|
|
Cerim Potter:
|
What is this??
|
Brian:
|
nobody seems to have an answer, but
all the locals back off.
|
Cerim Potter: (( anybody have an int or wis
bonus? ))
Brian:
|
the knights all have 1
|
Brian:
|
so I guess they swing first
|
Brian:
|
They each drop axes, draw swords, and
swing twice
|
* Brian rolls: 1d20+6 => 14 + 6 = 20
* Brian rolls: 1d20+6 => 1 + 6 = 7
* Brian rolls: 1d20+6 => 17 + 6 = 23
* Brian rolls: 1d20+6 => 1 + 6 = 7
* Brian rolls: 1d20+6 => 15 + 6 = 21
* Brian rolls: 1d20+6 => 9 + 6 = 15
Brian:
|
the strikes that hit pass right
through.
|
* Brian rolls: 1d20+2 => 15 + 2 = 17
* Adam rolls: 1d10-3 => 10 - 3 = 7
Brian:
|
alright, then it goes first
|
Brian:
|
it changes, becoming less shadowy,
then takes a strike straight at you
|
* Brian rolls: 1d20+6 => 12 + 6 = 18
Cerim Potter: (( yes ))
* Brian rolls: 1d20+4 => 7 + 4 = 11
Cerim Potter: (( soz ))
Brian:
|
but it has enough init to swing again!
|
* Brian rolls: 1d20+6 => 2 + 6 = 8
Cerim Potter: (( init is 10+ spd? ))
Cerim Potter: (( Draw shield (2) + Use Shield (2)
+ Draw Dagger (2) = 6 ))
Cerim Potter: (( end turn ))
Brian:
|
the people inside the church
collectively strike at you twice with candlesticks
|
* Brian rolls: 1d20-5 => 6 - 5 = 1
* Brian rolls: 1d20-5 => 9 - 5 = 4
Brian:
|
do you beat init 4?
|
Cerim Potter: (( in the next round? ))
Cerim Potter: (( yes ))
Cerim Potter: (( gotta go eat dinner. sorry ))
Cerim Potter: (( be back in a few ))
Brian:
|
ok then, I guess we go back to Artyom
|
Jaden:
|
Looking for anything of interest
|
Brian:
|
You find a good deal of religous
items, but nothing of particular note. Is there anything in
particular you are looking for?
|
Jaden:
|
Not really, not unless something
blatantly yelled at me
|
Brian:
|
these items seem to be of a strong
silent type.
|
Jaden:
|
I'm going to take one more check but
this time I'm going to cast a slight bit of mana
|
Jaden:
|
1 should be enough
|
Brian:
|
You find out that one of the charms
laying on the shelf is actually enchanted
|
Jaden:
|
All of them frauds
|
Jaden:
|
With that I'm going to go outside and
wait for the others
|
Brian:
|
your elven ears hear commotion going
on down near the church of Nerul.
|
Jaden:
|
Since things are picking up, I suppose
I'll head down there and see what's going on
|
Jaden:
|
Though I am going to be a bit on my
toes after that warning about the mob stealing my gold
|
Brian:
|
as you approach, you see that a flat
out pitched battle is going on . The order of blood is bursting in
the front door and fighting some creature, and skeletons are
rising from the graveyard out back.
|
Brian:
|
and this is where we need to wait for
Adam to return
|
Jaden:
|
I'm going to be heading towards the
graveyard
|
Jaden:
|
When things do pick back up
|
Jaden:
|
For the record, that is the most
adorable name I've seen for a skeleton mook
|
Brian:
|
not the stiffist competition, but hey
|
Jaden:
|
I've seen Mr. and Mrs. Bones with all
the child Boneses so yes, there is a good bit of competition
|
Jaden:
|
What'd my init be at?
|
Jaden:
|
Just for whenever we would start up
|
Jaden:
|
So 8 with my wisdom
|
Brian:
|
so you actually win init this round
|
Brian:
|
you start the round once Adam returns!
|
Jaden:
|
I'm stuck on a team with a bunch of
not very wise or smart people
|
Brian:
|
you didn't get that hint from before?
|
Jaden:
|
Oh, I had hopes for Cerim
|
Jaden:
|
Not so much anymore
|
Jaden:
|
Maybe he was a smart knight or
something
|
Jaden:
|
Nothing against dumb knights
|
Brian:
|
any idea how much later you can go?
This battle looks like it might take a while.
|
Jaden:
|
I can go for very late
|
Jaden:
|
The only issue for me was how early
things are placed
|
Jaden:
|
I have no more work to do today
|
Brian:
|
Cool. I already asked for a vacation
day tomorrow which I might not actually have anything to do with
it, so I can go till I drop.
|
Jaden:
|
Awesome, it's only 4:30 about now, so
I might take a quick break for lunch in an hour or two
|
Jaden:
|
But other than that I'm the same way
|
Cerim Potter: (( sorry about htat ))
Jaden:
|
No problem, I've got time
|
Brian:
|
you wanted to put that food in yoru
mouth hole
|
Cerim Potter: (( I didn't want to disappoint my
mother ))
Brian:
|
I bet you don't even have a mother.
|
Cerim Potter: (( Use Shield (2) + Attack (3) = 5
))
|
Cerim Potter:
|
Begone foul beast!
|
* Adam rolls: 1d20+1 => 15 + 1 = 16
* Adam rolls: 1d20+1 => 7 + 1 = 8
* Brian rolls: 1d20-1 => 12 - 1 = 11
Brian:
|
alright, arty's turn
|
|
Artyom Cooper:
|
Citizens! Away from the graveyard, the
dead are rising!
|
Jaden:
|
Oh, I'm only getting started
|
Jaden:
|
Time for some abjuration
|
* Jaden rolls: 1d20 + 9 => 4 + 9 = 13
Jaden:
|
Next it's time to walk a bit
|
Jaden:
|
That should be fine
|
Jaden:
|
And about 40 of the possible 45
movement I had
|
Jaden:
|
And lastly, it's time to get things
fired up
|
Jaden:
|
with summoning 10 arcane magic
|
* Jaden rolls: 1d20 + 9 => 2 + 9 = 11
Jaden:
|
That's the end of my turn and a +1 to
my init
|
Brian:
|
blood knights next
|
* Brian rolls: 1d20+4 => 13 + 4 = 17
* Brian rolls: 1d20+4 => 13 + 4 = 17
* Brian rolls: 1d20+4 => 1 + 4 = 5
* Brian rolls: 1d20+4 => 9 + 4 = 13
* Brian rolls: 1d20+4 => 13 + 4 = 17
* Brian rolls: 1d20+4 => 1 + 4 = 5
* Brian rolls: 1d20+2 => 20 + 2 = 22
* Brian rolls: 1d20+2 => 5 + 2 = 7
* Brian rolls: 1d20+2 => 6 + 2 = 8
* Brian rolls: 1d20+2 => 16 + 2 = 18
* Brian rolls: 1d6-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 13 - 1 = 12
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 2
Brian:
|
the creature drops to the ground
|
Brian:
|
the undead in the graveyard rush in
|
* Brian rolls: 1d20+0 => 15 + 0 = 15
* Brian rolls: 1d20+0 => 12 + 0 = 12
* Brian rolls: 1d20+0 => 16 + 0 = 16
* Brian rolls: 1d20+0 => 16 + 0 = 16
* Brian rolls: 1d20+0 => 17 + 0 = 17
* Brian rolls: 1d20+0 => 4 + 0 = 4
* Brian rolls: 1d20+0 => 18 + 0 = 18
* Brian rolls: 1d20+0 => 19 + 0 = 19
* Brian rolls: 1d20+0 => 9 + 0 = 9
* Brian rolls: 1d20+0 => 7 + 0 = 7
* Brian rolls: 1d20+0 => 10 + 0 = 10
* Brian rolls: 1d20+0 => 6 + 0 = 6
* Brian rolls: 1d20-4 => 5 - 4 = 1
* Brian rolls: 1d20-4 => 2 - 4 = -2
* Brian rolls: 1d20-4 => 17 - 4 = 13
* Brian rolls: 1d20-4 => 12 - 4 = 8
* Brian rolls: 1d20 => 3
* Brian rolls: 1d20-4 => 19 - 4 = 15
Brian:
|
hold on, gonna redo some of that
|
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 12 - 1 = 11
* Brian rolls: 1d20-1 => 5 - 1 = 4
* Brian rolls: 1d20-4 => 20 - 4 = 16
* Brian rolls: 1d20-4 => 1 - 4 = -3
* Brian rolls: 1d6-1 => 3 - 1 = 2
* Brian rolls: 1d20 => 19
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 15 - 1 = 14
* Brian rolls: 1d20-4 => 15 - 4 = 11
* Brian rolls: 1d20 => 11
Brian:
|
ok, all the peasants are still up
|
Brian:
|
but...they don't have defending weapons
|
* Brian rolls: 1d20-1 => 19 - 1 = 18
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 19 - 1 = 18
* Brian rolls: 1d20-4 => 4 - 4 = 0
* Brian rolls: 1d20-4 => 6 - 4 = 2
* Brian rolls: 1d20-4 => 10 - 4 = 6
* Brian rolls: 1d20-4 => 3 - 4 = -1
* Brian rolls: 1d20-1 => 10 - 1 = 9
* Brian rolls: 1d20-1 => 15 - 1 = 14
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 8 - 1 = 7
* Brian rolls: 1d20-1 => 12 - 1 = 11
* Brian rolls: 1d20-4 => 15 - 4 = 11
* Brian rolls: 1d20-4 => 18 - 4 = 14
* Brian rolls: 1d20-4 => 4 - 4 = 0
* Brian rolls: 1d20 => 13
* Brian rolls: 1d20-1 => 8 - 1 = 7
* Brian rolls: 1d20-1 => 5 - 1 = 4
Brian:
|
ok, all the commonfolk survive
|
Brian:
|
end of round. Does anyone beat
Artyom's 9 init?
|
* Brian rolls: 1d20-5 => 16 - 5 = 11
* Brian rolls: 1d20-5 => 14 - 5 = 9
Brian:
|
no hits through the door
|
Brian:
|
ok, anyone beat a 9?
|
Brian:
|
and the villagers run away
|
Cerim Potter: (( nope ))
Brian:
|
alright, then Artyom's turn
|
Jaden:
|
Time to go to work
|
Jaden:
|
Do any of the skeletons have metal?
|
Brian:
|
none. They have only the clothing they
were buried in.
|
Jaden:
|
Then I'm going to summon 10 more
arcana 2 times
|
* Jaden rolls: 1d20 + 9 => 17 + 9 = 26
* Jaden rolls: 1d20 + 9 => 17 + 9 = 26
Jaden:
|
Measuring things, sorry
|
Jaden:
|
In that case, I'll summon 10 more
abjuration
|
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
Jaden:
|
And then end my turn
|
Brian:
|
alright, anyone beat a 4?
|
Brian:
|
wait, nvm. Priest goes at 7
|
Cerim Potter: (( I do ))
Jaden:
|
I think Cerim has 8
|
Cerim Potter: (( I am 8 ))
Cerim Potter: (( and the mob is still mobbing? ))
Brian:
|
They are mostly standing back, and you
hear screams around the corner as if there is a full on rout,
outside, and inside they seem to be fighting for their lives.
|
Cerim Potter: (( Could I hear the Artyom's shout
about the dead rising? ))
* Adam rolls: 1d20+2 => 14 + 2 = 16
Cerim Potter: (( I'm gonna move ))
Cerim Potter: (( I can't move ))
Cerim Potter: (( my mouse won't let me drag and
drop ))
Cerim Potter: (( cuz it's broke ))
Brian:
|
then point with space where you are
going
|
Cerim Potter: (( and use shield ))
Cerim Potter: (( si ))
Brian:
|
the priest casts divine shield on
Artyom, and ends turn. He seems to be starting a new prayer of his
own
|
Jaden:
|
Ha, he thinks I need a divine shield
|
Brian:
|
the knights return to hacking at the
door
|
* Brian rolls: 1d20+2 => 10 + 2 = 12
* Brian rolls: 1d20+2 => 11 + 2 = 13
Brian:
|
the undead rush further
|
* Brian rolls: 1d20-1 => 15 - 1 = 14
* Brian rolls: 1d20-1 => 5 - 1 = 4
* Brian rolls: 1d20-1 => 9 - 1 = 8
* Brian rolls: 1d20-1 => 7 - 1 = 6
* Brian rolls: 1d20-1 => 10 - 1 = 9
* Brian rolls: 1d20-1 => 13 - 1 = 12
* Brian rolls: 1d20-5 => 14 - 5 = 9
* Brian rolls: 1d20-1 => 16 - 1 = 15
* Brian rolls: 1d20-1 => 20 - 1 = 19
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 19 - 1 = 18
* Brian rolls: 1d20-5 => 17 - 5 = 12
* Brian rolls: 1d20-5 => 11 - 5 = 6
* Brian rolls: 1d20-5 => 20 - 5 = 15
* Brian rolls: 1d20-5 => 8 - 5 = 3
* Brian rolls: 1d20 => 4
Brian:
|
alright, do you have a weapons drawn
artyom?
|
Jaden:
|
Nope but they gotta hit a 33
|
* Brian rolls: 1d20-1 => 7 - 1 = 6
Brian:
|
alright then, that's that
|
Brian:
|
at end of round, commoners run, and
more undead arise
|
Jaden:
|
Well, time to perfect what I couldn't
do earlier
|
Brian:
|
priest actually goes before you
|
Brian:
|
he steps into the graveyard, and casts
hallow on it
|
|
Father Austliem:
|
Your powers cannot overthrow the lord,
Parson!
|
Jaden:
|
I need mana to make a tentacle have
range, correct?
|
Jaden:
|
5 mana for the first one
|
Brian:
|
effectively you make a swarm of them
|
Jaden:
|
So, how exactly does it work in this
case, I summon a tentacle which can reach 5ft times the mana?
|
Brian:
|
you make a field the size of the
radious, crawling with them
|
Brian:
|
it can reach, that's what it says in
the description
|
Jaden:
|
Alright, I'm going to take a stroll
into the graveyard then
|
* Brian rolls: 1d20-1 => 12 - 1 = 11
* Brian rolls: 1d20-1 => 7 - 1 = 6
* Brian rolls: 1d20-1 => 15 - 1 = 14
* Brian rolls: 1d20-1 => 20 - 1 = 19
* Brian rolls: 1d20-1 => 16 - 1 = 15
* Brian rolls: 1d20-1 => 13 - 1 = 12
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d6-1 => 4 - 1 = 3
Jaden:
|
Not seeing any 33s
|
Brian:
|
the strikes bounce of the now visible
magical field around you.
|
Jaden:
|
I'll now try to summon 10 mana
|
* Jaden rolls: 1d20 + 9 => 16 + 9 = 25
Jaden:
|
And 10 conjuration
|
* Jaden rolls: 1d20 + 9 => 20 + 9 = 29
Jaden:
|
And now I'll dip into one to summon a
tentacle
|
Jaden:
|
Oh yeah, on that second summon
|
Jaden:
|
The conjuration one
|
Jaden:
|
I'm converting all my arcana to
conjuration
|
Jaden:
|
So it's a 40 conjuration 10 mana
tentacle
|
Brian:
|
alright, in one square next to you is
a conjuration that can attack any creature in 50ft on your turn
for absurd amounts of wounding
|
Jaden:
|
160 strength, 25 dex, 50 ft reach
|
Cerim Potter: (( Balanced. ))
Jaden:
|
Let's pick the skeleton furthest away
|
Brian:
|
roll to hit. That might fail still
|
Jaden:
|
I'm out of init, it relies on my init,
right?
|
Brian:
|
it gets one attack on your turn every
round, starting with the current round
|
Brian:
|
so you get one attack this round
|
* Jaden rolls: 1d20 + 2 => 15 + 2 = 17
Jaden:
|
Somewhere around that?
|
Brian:
|
the odds are less than 1/1000 of you
not auto-killing
|
* Jaden rolls: 1d20 + 70 => 20 + 70 = 90
* Jaden rolls: 1d6 - 1 => 5 - 1 = 4
Cerim Potter: (( brilliant ))
Cerim Potter: (( the power of the tentacle is
unmatched ))
Brian:
|
which is enough to wipe all scores to 0
|
Brian:
|
do we need to roll this every time?
|
|
Artyom Cooper:
|
Fear me!
|
Jaden:
|
Time to frighten some skeletons back
into their graves
|
Cerim Potter: (( move + use shield ))
Cerim Potter: (( would I be seeing the tentacle?
))
Cerim Potter: (( turn ))
* Brian rolls: 1d20+2 => 14 + 2 = 16
* Brian rolls: 1d20+2 => 7 + 2 = 9
Jaden:
|
I guess I did draw all the aggro
|
Jaden:
|
New dedicated tank
|
* Brian rolls: 1d20+60 => 17 + 60 = 77
* Brian rolls: 1d20+4 => 20 + 4 = 24
* Brian rolls: 1d6-1 => 5 - 1 = 4
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 14 - 1 = 13
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 11 - 1 = 10
* Brian rolls: 1d20-1 => 16 - 1 = 15
* Brian rolls: 1d20-1 => 20 - 1 = 19
* Brian rolls: 1d601 => 389
* Brian rolls: 1d6-1 => 1 - 1 = 0
Jaden:
|
There was an explosion upwards
|
Brian:
|
Just realized that there is no time
limit on the tentacle, which will need to be corrected.
|
Brian:
|
but I will figure that out as we go.
Top of the ruond
|
Jaden:
|
I believe it's you Cerim
|
Brian:
|
and more undead are pouring out
|
Cerim Potter: (( move + use shield ))
Cerim Potter: (( turn ))
Jaden:
|
Tentacle will try to hit the furthest
away skeleton again
|
* Jaden rolls: 1d20 + 2 => 8 + 2 = 10
* Jaden rolls: 1d20 + 70 => 8 + 70 = 78
Brian:
|
what do you think?
|
Brian:
|
You don't have to rub it in that I
gave you super powers
|
Jaden:
|
I'm going to start building up some
lightning magic
|
* Jaden rolls: 1d20 + 9 => 12 + 9 = 21
* Jaden rolls: 1d20 + 9 => 7 + 9 = 16
Jaden:
|
And then I'm going to tap the shoulder
of the skeleton standing next to me and tell him to go away
|
Jaden:
|
While also letting that lightning run
through him
|
* Jaden rolls: 1d20 + 2 => 19 + 2 = 21
* Jaden rolls: 1d20 + 22 => 12 + 22 = 34
Brian:
|
that ISNT an auto kill
|
* Jaden rolls: 1d4 => 2
Jaden:
|
Init's up to 12 and I end my turn
|
Brian:
|
priest runs over and works on healing
people
|
Brian:
|
the undead swarm you
|
* Brian rolls: 16d20s20 => 2
Jaden:
|
Glad I didn;t use my other plan and
bomb the area with a magic blast
|
* Brian rolls: 1d6-1 => 4 - 1 = 3
* Brian rolls: 1d6-1 => 6 - 1 = 5
* Brian rolls: 1d6-1 => 6 - 1 = 5
Brian:
|
uhh ohh, that's 29
|
* Brian rolls: 1d6-1 => 2 - 1 = 1
Jaden:
|
I need line of sight to use a longer
range magic, don't I?
|
Jaden:
|
And that is probably blocked by these
large amounts of skeletons
|
Brian:
|
rib cages are see-through
|
Jaden:
|
Can I see this skeleton here?
|
Brian:
|
also, each round roll 1d6. On a 1 the
tentacle wears off
|
Jaden:
|
If I attempted to shoot him with magic
would it possibly hit another skeleton?
|
Jaden:
|
Before or after it acts?
|
Jaden:
|
And for previous rounds?
|
Brian:
|
after, and forget prev rounds
|
Brian:
|
and yes, there is a chance it goes off
early
|
Jaden:
|
I'm going to play it safe then
|
Jaden:
|
As for the tentacle
|
Jaden:
|
He's going to go for the furthest one
again
|
* Jaden rolls: 1d20 + 2 => 9 + 2 = 11
* Jaden rolls: 1d20 + 70 => 1 + 70 = 71
* Jaden rolls: 1d6 - 1 => 3 - 1 = 2
* Jaden rolls: 1d6 => 3
Jaden:
|
Tentacle is still here
|
Jaden:
|
I'm going to go for some lightning
again
|
* Jaden rolls: 1d20 + 9 => 18 + 9 = 27
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
Jaden:
|
And then touch the skeleton that moved
into the spot behind me where I just killed another one
|
* Jaden rolls: 1d20 + 2 => 11 + 2 = 13
* Jaden rolls: 1d20 + 22 => 15 + 22 = 37
Brian:
|
alright, that it for your turn?
|
Brian:
|
Cerim, you may continue your crawl
|
Cerim Potter: (( yay ))
Cerim Potter: (( done ))
* Brian rolls: 18d20s20 => 0
Jaden:
|
4 times for 10 conjuration, dipping on
the last one
|
* Jaden rolls: 1d20 + 9 => 8 + 9 = 17
* Jaden rolls: 1d20 + 9 => 17 + 9 = 26
* Jaden rolls: 1d20 + 9 => 13 + 9 = 22
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
* Jaden rolls: 1d20 + 2 => 18 + 2 = 20
* Jaden rolls: 1d20 + 70 => 14 + 70 = 84
* Jaden rolls: 1d6 => 1
Jaden:
|
But he'll have brothers and sisters
soon enough
|
* Brian rolls: 18d20s20 => 1
* Brian rolls: 1d6-1 => 2 - 1 = 1
Jaden:
|
Cerim crawls before I go
|
Jaden:
|
You done crawling?
|
Jaden:
|
I can't tell if you moved or not
|
Cerim Potter: (( all done ))
Jaden:
|
2 more tries for 10 conjuration
|
* Jaden rolls: 1d20 + 9 => 4 + 9 = 13
* Jaden rolls: 1d20 + 9 => 5 + 9 = 14
Jaden:
|
So 3 uses, dipping into 1 init
|
Brian:
|
you will fail one of these some day...
|
Jaden:
|
No I need mana for each first
|
Jaden:
|
So another summoning
|
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
Jaden:
|
It still takes me several rounds to
prepare
|
Jaden:
|
Should be one more round
|
Jaden:
|
Then only after that can I summon
|
Jaden:
|
Unless knights, villagers or priest
have something
|
* Brian rolls: 18d720s720 => 0
Brian:
|
opposed speed checks, or you can just
be gentlmen
|
* Jaden rolls: 1d20 + 3 => 8 + 3 = 11
Cerim Potter: (( I'm just crawlling ))
Cerim Potter: (( go ahead ))
Jaden:
|
You may crawl though
|
Jaden:
|
I'm going to do 3 mana for 10
|
Jaden:
|
3 times 10 mana each that is
|
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
* Jaden rolls: 1d20 + 9 => 18 + 9 = 27
* Jaden rolls: 1d20 + 9 => 19 + 9 = 28
Jaden:
|
And now I place one trap card facedown
and end my turn
|
* Brian rolls: 18d720s720 => 0
Jaden:
|
Oh, I'll be using that trap card now
|
Jaden:
|
And by using I mean using 8 init to do
4 summons of tentacles
|
Jaden:
|
Each using 15 conjuration and 10 mana
|
Jaden:
|
So only 60 strength each
|
Jaden:
|
I'm going to end my turn there
|
Jaden:
|
My newly created four tentacles however
|
Jaden:
|
They're going to burst through the
ground striking each skeleton that was on top of them
|
* Jaden rolls: 1d20 + 2 => 10 + 2 = 12
* Jaden rolls: 1d20 + 2 => 19 + 2 = 21
* Jaden rolls: 1d20 + 2 => 19 + 2 = 21
* Jaden rolls: 1d20 + 2 => 16 + 2 = 18
* Jaden rolls: 1d20 + 20 => 19 + 20 = 39
* Jaden rolls: 1d20 + 20 => 2 + 20 = 22
* Jaden rolls: 1d20 + 20 => 9 + 20 = 29
* Jaden rolls: 1d20 + 20 => 16 + 20 = 36
Jaden:
|
They might be able to survive a 22
|
Brian:
|
the 2 barely killed, but kill it did
|
Brian:
|
two are still alive
|
Jaden:
|
Need me to roll an area for it?
|
Jaden:
|
As in the d4 to see which it hits?
|
Brian:
|
no, roll a second attack against each
though
|
Brian:
|
they have no defending weapon
|
* Jaden rolls: 1d20 + 20 => 13 + 20 = 33
Jaden:
|
Oh, second to hit or second wound?
|
* Jaden rolls: 1d20 + 2 => 5 + 2 = 7
* Jaden rolls: 1d20 + 2 => 4 + 2 = 6
Jaden:
|
Nope, I don't think so
|
Brian:
|
ok, those live then
|
* Jaden rolls: 1d6 => 2
* Jaden rolls: 1d6 => 4
* Jaden rolls: 1d6 => 1
* Jaden rolls: 1d6 => 6
Brian:
|
also, guess what I forgot?
|
Brian:
|
these things get 10 init per turn, and
their attack only costs 4. They should have been getting 2.5 times
as many attacks as before!
|
* Brian rolls: (18*2.5)d720s720 => 18 * 2.5 = 45.0
* Brian rolls: 45d720s720 => 0
Brian:
|
but still nothign hits
|
Jaden:
|
Well, not actually
|
Brian:
|
and I'm gonna say this is all the
bones in the yard
|
Jaden:
|
Did Cerim crawl last turn?
|
Cerim Potter: (( yep ))
Jaden:
|
Well, I'm going to use 4 conjuration
summons of 10 each
|
Jaden:
|
Dipping for the last
|
* Jaden rolls: 1d20 + 9 => 1 + 9 = 10
* Jaden rolls: 1d20 + 9 => 10 + 9 = 19
* Jaden rolls: 1d20 + 9 => 8 + 9 = 17
* Jaden rolls: 1d20 + 9 => 14 + 9 = 23
* Jaden rolls: 1d6 - 1 => 4 - 1 = 3
* Jaden rolls: 1d4 => 1
Brian:
|
ohh, right in the int
|
Jaden:
|
Ouch, that makes it harder to hit
things
|
Jaden:
|
With my tentacles that is
|
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
* Jaden rolls: 1d20 + 1 => 18 + 1 = 19
* Jaden rolls: 1d20 + 1 => 18 + 1 = 19
Jaden:
|
They're going for the ones on top of
them again
|
* Jaden rolls: 1d20 + 20 => 9 + 20 = 29
* Jaden rolls: 1d20 + 20 => 7 + 20 = 27
Jaden:
|
Oh wait, two chances to hit, right?
|
Brian:
|
and roll again for the one that missed
|
* Jaden rolls: 1d20 + 1 => 8 + 1 = 9
* Jaden rolls: 1d6 => 6
* Jaden rolls: 1d6 => 5
* Jaden rolls: 1d6 => 4
Cerim Potter: (( aaaand stab ))
* Adam rolls: 1d20+1 => 7 + 1 = 8
Cerim Potter: (( turn ))
* Brian rolls: 45d720s720 => 0
Jaden:
|
2 for conjuratoin, 2 for mana x10 each
|
Jaden:
|
Dipping for the last
|
* Jaden rolls: 1d20 + 9 => 2 + 9 = 11
* Jaden rolls: 1d20 + 9 => 9 + 9 = 18
* Jaden rolls: 1d20 + 9 => 12 + 9 = 21
* Jaden rolls: 1d20 + 9 => 19 + 9 = 28
Jaden:
|
Now I've got 50 conjuration and 20 mana
|
* Jaden rolls: 1d20 + 1 => 20 + 1 = 21
* Jaden rolls: 1d20 + 1 => 18 + 1 = 19
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
* Jaden rolls: 1d20 + 20 => 15 + 20 = 35
* Jaden rolls: 1d20 + 20 => 16 + 20 = 36
Jaden:
|
And one more for the one that missed
|
* Jaden rolls: 1d20 + 1 => 9 + 1 = 10
* Jaden rolls: 1d20 + 20 => 4 + 20 = 24
Jaden:
|
That was a hit, right?
|
Jaden:
|
But I don't think a kill
|
Brian:
|
that was a hit, but no kill
|
* Jaden rolls: 1d6 => 1
* Jaden rolls: 1d6 => 5
* Jaden rolls: 1d6 => 4
Cerim Potter: (( shield + Stab ))
* Adam rolls: 1d20+1 => 13 + 1 = 14
* Adam rolls: 1d20+1 => 16 + 1 = 17
Brian:
|
you may strike again for free
|
* Adam rolls: 1d20+1 => 11 + 1 = 12
* Adam rolls: 1d20+1 => 5 + 1 = 6
* Brian rolls: 1d20-1 => 20 - 1 = 19
* Brian rolls: 1d601 => 251
* Brian rolls: 1d6-1 => 4 - 1 = 3
Brian:
|
does a 22 hit Cerim?
|
* Brian rolls: 1d20-4 => 5 - 4 = 1
Brian:
|
but a 1 doesn't wound
|
* Brian rolls: 1d6-1 => 5 - 1 = 4
* Brian rolls: 1d20-1 => 13 - 1 = 12
* Brian rolls: 45d720s720 => 0
Brian:
|
and nothing on arty
|
Jaden:
|
I'm going to go for 10 x conjuration
|
* Jaden rolls: 1d20 + 9 => 20 + 9 = 29
Jaden:
|
And now summon 2 more tentacles
|
Jaden:
|
This time with 30 conjuration each and
10 mana
|
Jaden:
|
First two ( the weaker ones)
|
* Jaden rolls: 1d20 + 1 => 3 + 1 = 4
* Jaden rolls: 1d20 + 1 => 10 + 1 = 11
* Jaden rolls: 1d20 + 20 => 3 + 20 = 23
* Brian rolls: 1d2 => 2
Brian:
|
it wasn't the wounded one, so no kill
|
* Jaden rolls: 1d20 + 1 => 12 + 1 = 13
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
* Jaden rolls: 1d20 + 20 => 3 + 20 = 23
Jaden:
|
That kills one of the now two wounded
|
Jaden:
|
As for my strong tentacles
|
* Jaden rolls: 1d20 + 1 => 12 + 1 = 13
* Jaden rolls: 1d20 + 1 => 16 + 1 = 17
* Jaden rolls: 1d20 + 50 => 11 + 50 = 61
* Jaden rolls: 1d20 + 50 => 2 + 50 = 52
Jaden:
|
Weak tentacles death
|
* Jaden rolls: 1d6 => 5
* Jaden rolls: 1d6 => 2
* Jaden rolls: 1d6 => 1
* Jaden rolls: 1d6 => 2
Jaden:
|
As for what I'll do now
|
Jaden:
|
I still have 5 init
|
Jaden:
|
So I'm going to go for 10x nature
|
* Jaden rolls: 1d20 + 9 => 14 + 9 = 23
Brian:
|
ok Cerim, time to show him up
|
Jaden:
|
Pretty sure Cerim was ahead of me
|
Brian:
|
not that important at this point. You
two are fighting different battles now
|
Cerim Potter: (( I got this guys ))
* Adam rolls: 1d20+1 => 15 + 1 = 16
* Adam rolls: 1d20+1 => 11 + 1 = 12
Brian:
|
and it's more wounded
|
* Adam rolls: 1d20+1 => 12 + 1 = 13
* Adam rolls: 1d20+1 => 11 + 1 = 12
Brian:
|
and it's yet more wounded
|
Cerim Potter: (( turn ))
* Brian rolls: 1d20-1 => 4 - 1 = 3
* Brian rolls: 1d20-1 => 5 - 1 = 4
* Brian rolls: 45d720s720 => 0
Jaden:
|
Weak tentacle with wounded skel
|
* Jaden rolls: 1d20 + 1 => 19 + 1 = 20
* Jaden rolls: 1d20 + 20 => 11 + 20 = 31
Jaden:
|
weak tentacle with unwounded skel
|
* Jaden rolls: 1d20 + 1 => 18 + 1 = 19
* Jaden rolls: 1d20 + 20 => 8 + 20 = 28
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
Jaden:
|
two tries to hit i mean
|
* Jaden rolls: 1d20 + 1 => 4 + 1 = 5
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
* Jaden rolls: 1d6 => 4
* Jaden rolls: 1d6 => 6
* Jaden rolls: 1d6 => 5
Jaden:
|
Or Cerim, since he's technically first
|
Jaden:
|
It'll give me time to figure out what
I'm summoning next
|
Cerim Potter: (( turn ))
* Adam rolls: 1d20+1 => 5 + 1 = 6
* Adam rolls: 1d20+1 => 2 + 1 = 3
Cerim Potter: (( yeah, turn. ))
Jaden:
|
I'll go for three x10 nature then
|
* Jaden rolls: 1d20 + 9 => 4 + 9 = 13
* Jaden rolls: 1d20 + 9 => 9 + 9 = 18
* Jaden rolls: 1d20 + 9 => 11 + 9 = 20
* Brian rolls: 1d20-1 => 9 - 1 = 8
* Brian rolls: 1d20-1 => 5 - 1 = 4
* Brian rolls: 45d720s720 => 0
Jaden:
|
I'll actually pay attention to turn
order this time
|
* Adam rolls: 1d20+1 => 17 + 1 = 18
* Adam rolls: 1d20+1 => 16 + 1 = 17
* Adam rolls: 1d20+1 => 18 + 1 = 19
* Adam rolls: 1d20+1 => 15 + 1 = 16
Brian:
|
it is finally kill
|
Cerim Potter: (( yay ))
Jaden:
|
Might as well start with tentacles
|
Jaden:
|
Weak one with wounded
|
* Jaden rolls: 1d20 + 1 => 12 + 1 = 13
* Jaden rolls: 1d20 + 20 => 1 + 20 = 21
* Jaden rolls: 1d6 - 1 => 5 - 1 = 4
Jaden:
|
It's a 17 actually
|
Jaden:
|
But pretty sure it's still dead
|
Jaden:
|
Weak with unwounded
|
Brian:
|
still probably brings it down
|
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
* Jaden rolls: 1d20 + 1 => 3 + 1 = 4
* Jaden rolls: 1d20 + 1 => 8 + 1 = 9
* Jaden rolls: 1d20 + 50 => 5 + 50 = 55
* Jaden rolls: 1d6 => 4
Jaden:
|
weak that was useless
|
* Jaden rolls: 1d6 => 3
* Jaden rolls: 1d6 => 5
Jaden:
|
I'm giong to summon 10 x more nature
|
* Jaden rolls: 1d20 + 9 => 7 + 9 = 16
Jaden:
|
And now let's start
|
Jaden:
|
We're moving dirt downwards
|
Jaden:
|
Tell me if this'll work or not
|
Jaden:
|
5x5 areas of dirt I'm moving up or
down can be connected to each other, right?
|
Jaden:
|
So I can take the 15 x 25 foot area in
front of me and move it all down at once
|
Brian:
|
yes, but it would cost 2 init per
square, and take a minute to complets
|
Jaden:
|
That's 28 init alltogether
|
Jaden:
|
So, can I do it if I dip for it?
|
Jaden:
|
Next turn that would be
|
Brian:
|
No, I would still require you to do
them as seperate actions, so you would have to spread it out over
a few turns
|
Brian:
|
and even then it's 10 turns before the
effect finishes
|
Jaden:
|
Then let's start throwing dirt instead
|
Jaden:
|
Right in front of me
|
Cerim Potter: (( use the drawing tools pls ))
* Jaden rolls: 1d20 + 1 => 5 + 1 = 6
Cerim Potter: (( oh ))
* Jaden rolls: 1d20 + 1 => 13 + 1 = 14
* Jaden rolls: 1d20 + 6 => 1 + 6 = 7
Cerim Potter: (( can't you just firebomb these
mamma jammas? ))
|
Cerim Potter:
|
would you?
|
Jaden:
|
It specifically says any creature in
range
|
Cerim Potter: (( doesn't it have to hit HAC? ))
Jaden:
|
I can't hit me if my HACs too high to
hit
|
Cerim Potter: (( yep ))
Jaden:
|
Well, I'll hang on to the rest of this
earth for sometime later then
|
Brian:
|
about to suggest that since the
dirt-flinging is an entirely different order of magnitude in damage
|
Jaden:
|
I'll use my last 5 init to summon 10 x
lighting and save 1
|
* Jaden rolls: 1d20 + 9 => 18 + 9 = 27
* Brian rolls: 45d720s720 => 0
Brian:
|
the undead won't bother Cerim if he
doesn't bother them
|
|
Cerim Potter:
|
You got this, Atryom?
|
|
Artyom Cooper:
|
I've got something big coming, I got it
|
|
Cerim Potter:
|
Alright, I'll just sit over here. Call
me if you need me.
|
Brian:
|
alright, let's finish this madness
|
Jaden:
|
3 for 10x lightning
|
* Jaden rolls: 1d20 + 10 => 12 + 10 = 22
* Jaden rolls: 1d20 + 10 => 5 + 10 = 15
* Jaden rolls: 1d20 + 10 => 17 + 10 = 27
* Jaden rolls: 1d20 + 9 => 4 + 9 = 13
* Jaden rolls: 1d20 + 1 => 11 + 1 = 12
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
* Jaden rolls: 1d20 + 20 => 19 + 20 = 39
* Jaden rolls: 1d20 + 1 => 12 + 1 = 13
* Jaden rolls: 1d20 + 1 => 11 + 1 = 12
* Jaden rolls: 1d20 + 20 => 14 + 20 = 34
* Jaden rolls: 1d20 + 20 => 8 + 20 = 28
Jaden:
|
So two dead, or one
|
* Brian rolls: 45d720s720\ => Invalid expression: 45d720s720\.
* Brian rolls: 45d720s720 => 0
Brian:
|
well, no hits on you, so your turn
again
|
Jaden:
|
Okay, I tap the nearest skeleton in an
attempt to use 40 lightning and 6 mana
|
* Jaden rolls: 1d20 + 2 => 1 + 2 = 3
* Jaden rolls: 1d6 - 1 => 1 - 1 = 0
Brian:
|
ok, nothing stupid funny happens
|
Jaden:
|
Try to tap him on the shoulder again?
|
* Jaden rolls: 1d20 + 2 => 10 + 2 = 12
Brian:
|
ok, you pat his shoulder, and the
entire graveyard erupts with homo-eroticism
|
* Jaden rolls: 1d20 + 41 => 1 + 41 = 42
* Jaden rolls: 1d6 - 1 => 3 - 1 = 2
Jaden:
|
He gets off with only 40 damage
|
Jaden:
|
Roll to hit for me
|
Jaden:
|
It's the mana part shooting out now
|
Brian:
|
dex to hit, which doesn't make sense,
but it's RAW
|
* Jaden rolls: 1d20 + 2 => 1 + 2 = 3
Jaden:
|
I am very bad at hitting myself
|
* Jaden rolls: 1d6 - 1 => 1 - 1 = 0
Brian:
|
and there are 27 other skels to hit
|
Jaden:
|
But of course, I knew it was coming
|
* Brian rolls: 27d20s7 => 19
Brian:
|
you hit 19 of them
|
Brian:
|
what is the damage bonus?
|
Jaden:
|
Damage bonus is 41
|
* Jaden rolls: 1d20 + 1 => 9 + 1 = 10
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
* Jaden rolls: 1d20 + 20 => 13 + 20 = 33
Jaden:
|
And another to hit from the other weak
tentacle
|
* Jaden rolls: 1d20 + 1 => 4 + 1 = 5
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
* Jaden rolls: 1d20 + 1 => 5 + 1 = 6
* Jaden rolls: 1d6 => 3
* Jaden rolls: 1d6 => 1
* Jaden rolls: 1d6 => 3
Jaden:
|
now I'm going to just turn and punch
another skelly
|
* Jaden rolls: 1d20 + 2 => 3 + 2 = 5
* Jaden rolls: 1d20 + 2 => 8 + 2 = 10
Brian:
|
roll one more roll to summon ten more
energy, and I'm happy to call this battle over.
|
Jaden:
|
No, I'm not summoning anymore energy
|
Jaden:
|
I'm confident my tentacles can take it
or Cerim can mop them up if need be
|
Jaden:
|
Artyom has a slight headache now after
all
|
Brian:
|
alright, want to call this finished
then? I share your confidence.
|
Jaden:
|
Tentacles - several Artyom - at least
19 skeletons - got one down
|
Jaden:
|
Let's change how Abjuration works
|
Jaden:
|
+ 1 HAC per point but decreases every
time someone attempts an attack sounds much better
|
Jaden:
|
So it doesn't have to hit
|
Brian:
|
I'm going to say if they would have
hit without the abj, then it goes down
|
Brian:
|
that way someone spamming trivial
attacks can't counter it
|
Jaden:
|
Ah yeah, you're right
|
Jaden:
|
That sounds good to me then
|
Jaden:
|
And a fair bit more balanced
|
Jaden:
|
If nothing else it makes me have to
recast it a few more times later on
|
Brian:
|
yeah, even then this would have been a
cakewalk
|
Brian:
|
given how little you managed to hurt
yourself
|
Jaden:
|
And I'll help the town afterwards with
the extra earth by digging the graves using my earth powers
|
Jaden:
|
Unless you or Cerim have something
|
|
Cerim Potter:
|
Hot damn.
|
|
Artyom Cooper:
|
I might have been lying a bit when I
said I was only suited to be a scout
|
Brian:
|
A few of the peasants who didn't leave
are now staring in amazement
|
|
Cerim Potter:
|
Gee, you think?
|
|
Cerim Potter:
|
I've never even heard of such power.
|
|
Artyom Cooper:
|
Ahem
|
|
Artyom Cooper:
|
It was a gift from the gods granted to
me in order to liberate this town from the evil of the skeletons!
|
Jaden:
|
He's announcing that for the peasants
|
|
Cerim Potter:
|
Which gods?
|
|
Artyom Cooper:
|
I'll tell you later, let's go
|
|
Artyom Cooper:
|
There's still a church full of people,
right?
|
|
Artyom Cooper:
|
Stay focused on the mission at hand
|
|
Cerim Potter:
|
Yeah, the knights were busting in
|
Brian:
|
As you approach, the first thing you
notice is that the doorway is empty, save for the bodies of
church-goers defending it.
|
|
Artyom Cooper:
|
Hello knights! What have you found?
|
Brian:
|
They begin to pull the priest along
with them, clearly bloodied from a struggle.
|
|
Knight of the Order of Blood 2:
|
The priest responsible. His cultists
put up quite a fight.
|
|
Artyom Cooper:
|
Ah, so did the skeletons
|
|
Knight of the Order of Blood 2:
|
Where is the preist? He'll know what
to do.
|
|
Artyom Cooper:
|
I think he went to heal one of the
wounded citizens
|
Jaden:
|
Did I notice which way he went?
|
Brian:
|
No idea where he is now
|
|
Artyom Cooper:
|
He went that way from near the
graveyard but I don't know other than that
|
|
Artyom Cooper:
|
First place I'd check is the temple
|
Jaden:
|
He points when saying "that way"
|
|
Knight of the Order of Blood 2:
|
I agree. That's where the others will
be too.
|
|
Knight of the Order of Blood 2:
|
Come on, scum.
|
Jaden:
|
I shuffle in through the door and take
a few steps to the side while glancing around at those gathered
there
|
Brian:
|
there are a few villagers who came
here for refuge, but the priest isn't back
|
Brian:
|
You up to anything Cerim?
|
Cerim Potter: (( I'm folowing along ))
|
Cerim Potter:
|
Perhaps some should wait here with the
prisoner while the others search for the priest?
|
|
Artyom Cooper:
|
That sounds like a good plan to me
|
|
Knight of the Order of Blood 2:
|
We know the three of us can hold the
heathen. I say you two go.
|
|
Artyom Cooper:
|
Great
|
|
Artyom Cooper:
|
Ready when you are
|
|
Cerim Potter:
|
Let's do it.
|
Brian:
|
the priest isn't far, tending to the
wounded by a well.
|
Brian:
|
There are folks wandering all around,
in a general sense of confusion. They all give Artyom a wide berth
|
Jaden:
|
Artyom has fallen relatively silent
during this time and glances at Cerim to start the conversation
with the priest, he then looks away and seems lost in thought
|
|
Cerim Potter:
|
Priest, I don't believe we've met.
|
|
Father Austliem:
|
I'm Austliem.
|
|
Father Austliem:
|
I can't thank you enough for what
you've done.
|
|
Cerim Potter:
|
Frankly, I'm not sure what we've even
done. Apparently the Nerullians were behind the undead attacks
|
|
Cerim Potter:
|
We've got their leader held in the
temple.
|
|
Father Austliem:
|
That is a blessing to hear. Was is the
knights who caught him?
|
|
Cerim Potter:
|
Yes, they got him while we dealt with
the skeletons. Mostly Artyom, really.
|
|
Father Austliem:
|
I saw that. What gave you such power,
Artyom?
|
|
Artyom Cooper:
|
I'm not sure
|
|
Artyom Cooper:
|
The gods maybe
|
|
Artyom Cooper:
|
Though I have no idea where the power
I've been gifted with truly comes from
|
|
Artyom Cooper:
|
All I know is I should use it for the
best purposes I can
|
|
Father Austliem:
|
Absolutely. That might have been
enough of the dead to overrun all of Glennwood. I trust you got
them all?
|
|
Artyom Cooper:
|
I did
|
|
Artyom Cooper:
|
Cerim aided me as well
|
|
Father Austliem:
|
Well we are all in your debt.
|
|
Artyom Cooper:
|
Not at all, after all, it wll be quite
troublesome to bury all of them again
|
|
Artyom Cooper:
|
I'll help in any way I can
|
|
Cerim Potter:
|
Perhaps cremation should be the order
of the day.
|
|
Father Austliem:
|
I would say so.
|
|
Artyom Cooper:
|
I do happen to have magic that moves
earth
|
|
Artyom Cooper:
|
If that would be acceptable
|
|
Artyom Cooper:
|
Though it might only be able to dig
the holes
|
|
Father Austliem:
|
First we need to kill that priest. We
can't sleep at night knowing the dead may rise against us.
|
|
Father Austliem:
|
Or worse, shadows from nowhere might
fly through our walls.
|
|
Cerim Potter:
|
Yes, I experienced that.
|
|
Artyom Cooper:
|
Shadows?
|
|
Artyom Cooper:
|
I heard the rumors
|
|
Artyom Cooper:
|
And you affirmed them, but I didn't
see any myself
|
|
Cerim Potter:
|
Some sort of shadow creature emerged
from the church and attacked me. The knights made quick work of it.
|
|
Artyom Cooper:
|
I see
|
|
Artyom Cooper:
|
So
|
|
Artyom Cooper:
|
Who's going to kill the priest?
|
|
Artyom Cooper:
|
Is there a way of going about this?
|
|
Father Austliem:
|
I was commanded to by our lord. I will
do the deed.
|
|
Father Austliem:
|
You may watch, or deal with the bones.
|
|
Artyom Cooper:
|
I'll deal with the bones, I probably
don't have the stomach to watch
|
|
Cerim Potter:
|
Likewise.
|
Brian:
|
He nods, and leaves without another
word
|
Brian:
|
so I assume you guys just make a big
bone fire?
|
Cerim Potter: (( yeah ))
Jaden:
|
A bone fire bonfire
|
Jaden:
|
bonafide bone fire bonfire
|
Brian:
|
do you burn the remains of the shadow
beast?
|
Jaden:
|
Would there be remains?
|
Jaden:
|
Well, since you're asking
|
Cerim Potter: (( yeah. why not? ))
Brian:
|
alrighty then, you burn stuff. Out of
curiosity, do you do it in the now empty graveyard, or do you make
it outside town?
|
Jaden:
|
I'd suggest outside of town
|
Jaden:
|
It's more work to move the bones but
the ground isn't as lumpy from where they crawled out
|
Jaden:
|
Makes for an easier burn
|
Cerim Potter: (( I thought you could move the
earth ))
Jaden:
|
But it's more of a major thing, not
finetuned shaping
|
Jaden:
|
It can do that too
|
Cerim Potter: (( out of town, it is. ))
Brian:
|
and do you burn the fresh bodies from
the nerulian congregation.
|
Brian:
|
The knights killed a few of those.
|
Jaden:
|
I'd ask if the villagers had families
to mourn the deaths
|
Brian:
|
they most certainly did.
|
Jaden:
|
If no, I'd burn them, if yes, I'd give
them a day or two and notify the priest about it or something
|
Jaden:
|
Unless Cerim says otherwise
|
Cerim Potter: (( I'd recommend burning them too.
No need to risk more skeletons. ))
Jaden:
|
In that case I'd go ask the priest if
we should burn the new bodies as well or give the families some
time to mourn, at the risk of more skeletons
|
Brian:
|
He reccomends just burning them now.
|
Jaden:
|
In that case Artyom'd be fine with
burning them now
|
Brian:
|
alright, you burn everything. It's
mid-afternoon now. What are you up to?
|
Jaden:
|
I'd report back to the priest that
hings are done with the bodies and ask if there's anywhere for me
to take a bath and relax for a day or something
|
Cerim Potter: (( is this a good stopping point? ))
Brian:
|
This is a pretty good one if you want
to stop now.
|
Brian:
|
I can certainly keep going
|
Jaden:
|
I can, but I can also stop
|
Cerim Potter: (( I got other stuff I need to do
today ))
Brian:
|
Alright then, let's call it a day
|
Jaden:
|
I'm good with stopping then
|
Adam:
|
save the transcript
|
Jaden:
|
Count up the damage I did
|
Jaden:
|
I'm the DPS on this team
|